Kristina and I had a long talk about the set-up of the room and the placing of the objects. Additionally, we thought about the placing of the lights and the relevance of the music. At the bottom of this post is a picture of the sketches we made, but I will explain later what it exactly means, because we have to leave.
- - - - - - - - - - - - - - - UPDATE SCHMUPDATE - - - - - - - - - - - - - -Again it was a long day, and I went right after the meeting to the good old Pizza Hut to eat, of course, a pizza. After that I went to the hotel and noticed that everyone was already gone (or working...), so i have to do it with a borrowed laptop and this blog, instead of beer and good company :(. At least I have some time to work things out.
as promised, some more info. At first I have to say that we are developing two aspects of the project; the first one is a 3d model and charts how the project would function and look like. The second one is a narrowed down prototype that consists of a Wizzard of Oz combined with a simple physical interface.
Kristina and I worked today on the concept, while George and Onur worked on the basics of the Wizzoz (abbreviation of Wizzard of Oz, because it's a long word and the short word sounds more hip-hop. Fo shizzle, yo).

Instead of a square kind of room, we wanted a more organic, more sphere-like set up. Also, we thought about integrating the objects more in the environment.
There are 3 things people can influence: This things are light, sound and the most important, the graphic on the screen.
We started with dividing the room more in different parts, but it is still a single room. There's only one entrance, so the user is in a closed environment. Every part has relating objects to it. We want the more "bad" objects (the properties people experience as bad, but that is relative to the person) easier available to the group. The warm and comfortable objects are in more hard places, so people have to do more their best to make the room more pleasurable (just look and the post Georg had made for more info about this).
The materialsHere a short (but not definitive) list which materials we gonna use.
glass --> cold, smooth
rusty metal --> cold, rough
stone --> rough
wood --> warm, rough
paper --> warm, smooth
plastic --> smooth, warm
fabric --> soft, warm
cotton --> soft, warm, light
Instead of objects of the same size, we are going to use different shapes and places. The objects in the room are on a table, so the findability is on an very low level. Other objects are integrated in the wall, like a stroke with relief. The last ones are hanging from the ceiling.
I think were gonna work this out tomorrow, because I'm a bit out of steam.For tommorow- We have to start at the site (what is going in it?).
- Looking for materials for the objects
- graphics (symbols or calligraphy?)
- linking arduino with flash
- Flash thing
- which sounds?
- 3d sketch
- and more...
additionally, a picture of flying dogs.